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What's 'Overwatch,' and why is it on ESPN?

NEW YORK - ESPN is set to make a major trade this weekend: LeBron for Lucio. Brady for Bastion. Serena for Soldier: 76.

North America's biggest sports platform is ready to embrace competitive video gaming, and it's wagering that traditional sports fans are, too.

The Overwatch League (OWL), an esports circuit with teams in three continents, will broadcast its inaugural championship live in prime time on ESPN this Friday, with the Philadelphia Fusion facing the London Spitfire. It will be the first time Disney's marquee sports channel carries competitive gaming in that slot, and it's likely to do more over the course of a two-year deal signed with OWL this month.

It's a major achievement for "Overwatch," a first-person shooter from Blizzard Entertainment, and the latest indicator that esports are ready to edge into the American mainstream. The industry has converted a number of notable believers in recent years, including "Overwatch" franchise investors like New England Patriots owner Robert Kraft, New York Mets COO Jeff Wilpon and Los Angeles Rams owner Stan Kroenke.

Esports have been a popular pastime elsewhere for decades, most notably in South Korea. But are North American audiences really ready to invest their time and money into watching other people play video games? It's a billion-dollar question - literally. Market analyst Newzoo projects the industry will do $1.7 billion in revenue by 2021.

For those who can't tell a D.Va Bomb from a Whole Hog, here is some of what you should know before video games jump from the PC to prime time.

What are esports?

Video gamers have been competing for digital supremacy dating back to "Pong" and "Pac-Man," but competitive gaming these days is eschewing high scores in favor of multiplayer battles. First-person shooters, strategy games and battle royales have become the industry preference, with esports athletes competing either as individuals or teams to eliminate opponents and achieve objectives - think capture the flag, but usually with a twist. Although many gamers enjoy playing on Xbox or Playstation, most competitive esports are played on PCs. "League of Legends," "DOTA 2," "Counter Strike" and "Overwatch" have been the most popular esport titles in recent years.

What is 'Overwatch'?

"Overwatch" is a first-person shooter released by Blizzard in 2016 with esports in mind. It features teams of six players competing to protect designated zones from enemy capture or safely move payloads across intricate maps. Players can choose from 28 characters - like Lucio, a roller-blading DJ whose music can harm opponents and heal allies, or Bastion, a robotic tank that can turn itself into a devastating sentry gun.

Each game takes roughly 10 minutes, and Overwatch League matches include five games. The first team to win two matches in the Grand Finals will be crowned champion.

Why are Kraft and Wilpon interested?

Traditional sports investors like Kraft and Wilpon have seen huge financial potential in esports for a while, but both held off on purchasing franchises until springing for "Overwatch" clubs in 2016. Blizzard convinced them to buy in by re-imagining the esports scene, mostly by giving the Overwatch League a structure familiar to North American sports fans.

Esports circuits in Asia and Europe have generally been club-based, with teams at risk of relegating into lesser leagues. The Overwatch League instead is using permanent city-based franchises - just like the NFL or NBA - but on a global scale. Currently, the league has 12 teams across three continents, and it's planning expansion for Season 2.

The city-based structure was attractive to sports traditionalists, which is what led Kraft and Wilpon to own franchises in Boston and New York, respectively. Investors also liked the league's generous revenue sharing system.

Are esports actually sports?

It depends who you ask, and frankly, it's not clear that it matters.

"It's a good semantics argument," Philadelphia Fusion president Tucker Roberts said. "Honestly, yes."

Video games do require physical skill. Even across the Overwatch League, there's a spectrum of natural abilities, with some players boasting better reactions and coordination. "Overwatch" is also heavy on teamwork and strategy. People in the industry like to compare esports to darts, billiards or chess.

"There's a difference between a sport being like, the most athletic sport, sure," Roberts said. "But I think the bigger question isn't the semantics of whether they're a sport. It's about, what does it mean to be a competition and how high are the stakes of the competition? I think the players on our team, I know, work harder than any athlete I've ever met."

For the industry, the argument only matters insofar as it affects visibility. If traditional sports giants like ESPN are on board, who cares what you call them?

Why does ESPN want in?

For one, ESPN's definition of sports can get flimsy. The network has showcased events like the Scripps National Spelling Bee, the World Series of Poker and the Drum Corps International championships. ESPN has also aired soccer and football video game competitions in the past, just never live in prime time.

There's good reason to think people will tune in. While video game viewing might be a novel concept domestically, it's quite common in some other markets. For instance, South Korea has entire television networks dedicated to esports, and gaming events there routinely draw tens of thousands of attendees. Korean esports stars live lavish, celebrity lifestyles, with top players achieving a status similar to that of LeBron James in America.

ESPN wants to attract more Millennial and Gen-Z viewers, and competitive gaming seems like an obvious point of connection. Between 100,000-150,000 fans tuned into each second of the Overwatch League's regular season broadcasts on the streaming service Twitch, and 10 million viewers watched the league's opening weekend.

ESPN isn't the only traditional sports staple eyeing a younger audience through video games. The International Olympic Committee is also exploring ways to partner with the esports industry, even hosting a forum this month to bring together gaming executives, players, sponsors and event organizers. Overwatch League Commissioner Nate Nanzer was among the panelists who spoke at the event.

How do you go pro?

Just like anything else, it's largely a matter of talent and hard work.

Most game titles have multiple levels of competition, including lower-level leagues, tournaments and invitationals. Getting discovered varies across games. For instance, the Overwatch League has an "open" division, in which amateur teams can enter to compete for regional championships. A step above that is the Overwatch Contenders League, which is sort of like Triple-A. The Contenders League is partly comprised of what used to be the largest international Overwatch circuits, like APEX in Korea and the Premier Series in China.

Being a pro is a grind. Practice schedules vary by team, but most players are practicing six days per week, at least six hours per day, during the seven-month season.

How does it look on TV?

Chaotic, mostly. And for those who have never played the game, the action can be difficult to follow. It's fast-moving, jumping from player to player depending on the focal point of the action. Even Wilpon, who has viewed a few matches in-person in Los Angeles, admits to being "usually a half a step behind" the action.

Some want the league to develop two broadcasts - one for "Overwatch" experts, another geared toward newbies. For now, though, the same coverage will run on ESPN and Twitch, which could leave a few new fans feeling in over their heads.

What about 'Fortnite'?

"Overwatch's" emergence in North America this year has been overshadowed in many ways by "Fortnite," a battle royale contest from Epic Games that has jolted the industry. It's become the most popular video game in the world, and Epic is trying to convert all those players into an esports audience by offering $100 million in prizes for "Fortnite" tournaments over the next year.

One major challenge for games like "Overwatch" is to maintain visibility amid the rise of competitors like "Fortnite." Blizzard is optimistic, though. It specializes in games with staying power - like "World of Warcraft," "Hearthstone" and "StarCraft" - and it plans to continually update "Overwatch" with new characters, maps and other features to maintain fan interest for decades. (The newest character - a hamster piloting a mechanical suit named Wrecking Ball - arrived on the scene just this week.)

Commissioner Nanzer is also wagering that Blizzard's investment in the infrastructure of the league will be an asset. Indeed, while "Overwatch" is about to breakthrough on ESPN, "Fortnite's" first-ever Summer Skirmish event proved nearly unwatchable because of technical issues and conservative game play.

"It takes a lot more than a press release to build an esport," Nanzer told The Associated Press after Epic announced its $100 million prize pool.

London Spitfire gamer Won-sik Jung of South Korea poses during media day for the Overwatch League Grand Finals at Barclays Center in New York, Thursday, July 26, 2018. The Overwatch League, an esports circuit with teams in three continents, will broadcast its inaugural championship live in prime time on ESPN this Friday. Associated Press
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