About this Article
David Cage doesn’t care if you have fun. The lead designer of “Heavy Rain” and “Indigo Prophecy” has loftier goals for his video games. He wants them to make you feel something. He wants to make you sad, or nervous, or compassionate, or desperate. It’s all about the emotional response. By that yardstick, Cage’s “Beyond: Two Souls” is a success. Granted, the emotion it evokes is often frustration — with both Cage and his stubborn, self-pitying protagonist.