advertisement

Dragalia Lost — first Nintendo built-from-scratch mobile game — off to weak start

Nintendo Co.'s experiment with a built-from-scratch mobile game is off to an underwhelming start.

Dragalia Lost, released last week, is the company's first smartphone title featuring original characters rather than established stars like Super Mario and Donkey Kong. Over its first five days, the game generated $3 million in revenue in the U.S. and Japan, less than all three of its previous mobile titles, according to a report from researcher Sensor Tower.

The early results will be disappointing to investors. After waiting years to embrace mobile gaming, Nintendo has had limited success over the first two years. That prompted the move to partner with CyberAgent, a mobile developer known for high profitability which coproduced Dragalia Lost. For now, the title's reliance on original characters is proving to be a hard sell.

Dragalia Lost ranked 71st by revenue among all iPhone apps in the U.S. as of Oct. 2, down from its debut last week at 61st, according to Sensor Tower. In Japan, it is faring better, ranking 8th and up from its debut at 13th.

Nintendo shares fell 2 percent in Tokyo trading Wednesday, while CyberAgent's stock dropped 3 percent.

An airline employee walks past a mural featuring characters from Nintendo Co.'s Super Mario video games at Terminal 1 of Kansai International Airport in Japan. Bloomberg photo by Buddhika Weerasinghe
Article Comments
Guidelines: Keep it civil and on topic; no profanity, vulgarity, slurs or personal attacks. People who harass others or joke about tragedies will be blocked. If a comment violates these standards or our terms of service, click the "flag" link in the lower-right corner of the comment box. To find our more, read our FAQ.