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Article posted: 3/22/2013 6:00 AM

'BioShock' sidekick more than a damsel in distress

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With an enterprising blend of art and technology, the creators of "BioShock Infinite" have aspirations that the new sidekick character Elizabeth will be the most human-like character to ever appear in a video game.

ASSOCIATED PRESS/2K GAMES/IRRATIONAL GAMES

"It's really tough to make a companion character (like Elizabeth) that doesn't annoy the player," said "Bioshock Infinite" lead programmer John Abercrombie.

ASSOCIATED PRESS/2K GAMES/IRRATIONAL GAMES

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Elizabeth's virtual behavior is a finely tuned mix of scripted actions and random elements.

ASSOCIATED PRESS/2K GAMES/IRRATIONAL GAMES

About this Article

Locked in a tower lingering above a fantastical floating city, past electrical barricades and steel doors, is a curious young brunette woman in a long blue dress that's just a few shades darker than her big, expressive eyes. Her name is Elizabeth, and with an enterprising blend of art and technology, the creators of "BioShock Infinite" have aspirations that she'll be the most human-like character to ever appear in a video game.
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    • With an enterprising blend of art and technology, the creators of “BioShock Infinite” have aspirations that the new sidekick character Elizabeth will be the most human-like character to ever appear in a video game.
    •  “It’s really tough to make a companion character (like Elizabeth) that doesn’t annoy the player,” said “Bioshock Infinite” lead programmer John Abercrombie.
    •  Elizabeth’s virtual behavior is a finely tuned mix of scripted actions and random elements.
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